Click here to go to our final (unpublished) report and read about this project in detail.
Click here to get a copy of the source code and binaries (Windows and Linux compatible).
For a semester long project I worked with some friends on developing an agent-based simulation program to model the effects of structural engineering designs on human survival during an indoor disaster. This program corroborated some interesting empirical observations, such as having a big round obstacle in front of the exit to a building actually helps more people survive a disaster.
Here are some interesting screenshots from our disaster simulator:
Attach:hw2t_active1.png Δ Δ | This image shows one of many structural engineering design concepts we tried out. This design is sort of counter-intuitive, by blocking the door with a big object more people actually get out alive, this is true in real life and in the simulation.