Haptics : Projects - Multi Agent browse

Click here to go to our final (unpublished) report and read about this project in detail.

Click here to get a copy of the source code and binaries (Windows and Linux compatible).

For a semester long project I worked with some friends on developing an agent-based simulation program to model the effects of structural engineering designs on human survival during an indoor disaster. This program corroborated some interesting empirical observations, such as having a big round obstacle in front of the exit to a building actually helps more people survive a disaster.

Here are some interesting screenshots from our disaster simulator:

Attach:w1_crush.png Δ Δ | This image shows the evolution of the agent swarm over time as people escape the building and the disaster (fire) grows. Time evolves from right to left.

Attach:maximum_capacity_graph.png Δ Δ | Here we can see that the suggested capacity of the room from OSHA guidelines does a pretty good job of getting a large number of people out.

Attach:hw2t_active1.png Δ Δ | This image shows one of many structural engineering design concepts we tried out. This design is sort of counter-intuitive, by blocking the door with a big object more people actually get out alive, this is true in real life and in the simulation.